Motion Capture and Game Space

This workshop will focus on the accessible and innovative uses of motion capture for the creation of immersive experiences. Motion capture allows for anyone to animate a humanoid avatar with the simple movement of their body in real-time. This allows for performative and rapid development of animations for use in game engines, augmented reality applications, and virtual film production. The implications of ease-of-use of these technologies and rapid development is empowering for new adopters. The workshops will focus on the creative use of these technologies for the creation of VR experiences within the Unreal Game Engine.

The workshop will be led by IEA Media Projects Director & Associate Professor of Video Art Eric Souther and held at Harder Hall at Alfred University. Registration is required and space is limited.

Saturday, November 12, 2022
1:00 pm – 5:00 pm

Harder Hall, Alfred University

Register Online

 

ASI and the Arts Council for Wyoming County are excited to co-present free Art & Immersive Technology intensive workshops for artists who are interested in utilizing virtual and augmented reality to create and/or enhance their work. This program is designed to introduce VR and AR platforms and programs to rural and urban artists who are interested in learning more about these tools. Click here to learn more about our Art & Immersive Technology Workshops series.

This project is made possible with funds from the NYSCA in Partnership with Wave Farm: Immersive Art & Technology Initiative, with the support of the Office of the Governor and the New York State Legislature.

 


Meet the Presenter

Eric Souther

Eric Souther is a new media artist who draws from a multiplicity of disciplines, including anthropology, linguistics, ritual, critical theory, and New Materialism. He develops video instruments that investigate technological & cultural ecologies, agency, and emergence. He looks for new ways of seeing beyond the seductive qualities of an image, and to find unseen connections that help us understand our digital and non-digital existence. His work takes many pathways, which include single-channel video, interactive installation, projection mapping, print, virtual reality, and audiovisual performance.

His work has been featured nationally and internationally at venues such as the Museum of Art and Design, NYC, Everson Museum of Art, Syracuse, NY, and the Museum of Art, Zhangzhou, China. His work has screened in The Athens Digital Arts Festival, Athens, Greece, Istanbul International Experimental Film Festival, Beyoglu, Instanbul, Cronosfera Festival, Alessandria, Italy, the Galerija 12 New Media Hub, Belgrade, Serbia, the Simultan Festival, Timisoara, Romania, and the Festival ECRÃ of Audiovisual Experimentations, Rio de Janeiro.

In 2016, Eric won the Juried Award for Time-Based at the international art competition ArtPrize. He received his B.F.A. in New Media from the Kansas City Art Institute in 2009 and his M.F.A. in Electronic Integrated Arts from the New York State School of Ceramics at Alfred University in 2011. He currently is an Assistant Professor of Video Art in the Division of Expanded Media at NYSCC at Alfred University.